The whole thing is much more scripted this time, such as meeting the Reapers first, and having set battles at pre-designed locations. These are the Reapers, a human survivalist group, the Skirmishers, who are advent soldiers who have escaped mind control, and, lastly, the psychic Templars. The most obvious change is the addition of 'resistance factions.' It is not simply the same experience with some new guns - the entire package has been reworked. Of course there are massive amounts of added content, but the entire feel has changed. XCOM 2: War of the Chosen is not so much as an expansion as an entire redo of the second game. As a few examples, the turn limits were often too strict, the missions often were repetitive, and despite being a 'guerrilla' war, it did not capture the feeling of that to the extent it should have been. While it was great fun, though, there were still problems with it. It introduced concepts like turn limits, operating under cover, and generally a 'light on your feet' style of combat of never getting bogged down anywhere specific. XCOM 2 went an interesting direction originally when the game came out over a year ago, it presupposed humanity had lost the war against the aliens, and put the player in charge of fighting a hit-and-run war against a superior foe.
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